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Paladin Guide

The paladin is what's known as a hybrid class. They do not excel in any particular area but paladins can do moderate damage and are good healers. They are extremely difficult to kill because of their shields, heals, and their ability to wear heavy plate armor. A Paladin is usually called upon to fill the gaps in groups because the paladin can spec in different talent trees making them better at healing, protecting, or dealing damage. Because of some recent changes to the paladin talent trees, it is said that they can now tank in groups as well.

Usually the paladins are the ones who are salvaged during wipes by using Divine Intervention or another player using a soulstones on them, this is helpful because the paladin has the ability to resurrect slain players in battle.

Their ability to heal is not as effective as the other healing classes but they are still very mana efficient and more of an endurance healing class.
What's great about being a paladin is you are a hybrid class and that means you have the ability to perform better in different areas such as healing, tanking, or damage dealing, depending on how you spend your talent points. But being great at all three, however, is not likely. It is possible to be good at all of them but there will always be some other class or another properly speced paladin that can outperform you.

Low level PvP is great for paladins. A twinked Retribution Paladin is one of the strongest classes during the lower level brackets. The damage is awesome and you already have shields and heals in your arsenal. At higher levels the damage doesn't quite compare to that of the rogues or casters. The paladin's job then becomes healing, buffing other players, cleansing, judging the enemy, and attacking when you get the chance. Paladin basically becomes a defensive support class.

In raids, paladins become very useful by giving the group performance enhancing buffs. A list of their 'buffs' is listed below.

Available races which can be Paladins are: Humans, Dwarves, Blood Elves, and Draenei

Auras

Auras work as an AoE type spell. It affects the people standing within a certain distance from you but only work on people in your group. These provide players with defensive type buffs that can increase armor or raise your resistances. Only 1 aura per paladin can be on at any time.

Devotion Aura
People within 30 yards of you will have their armor enhanced by 55 - 160 - 275 - 390 - 505 - 620 - 735 - 861. The armor enhanced can be increased with talent points in the protection tree.

Retribution Aura
When any creature hits a party member within 30 yards they will take 5 - 8 - 12 - 16 - 20 - 26 holy damage. Holy damage dealt can be increased with talent points in the retribution tree.

Concentration Aura
Members within 30 yards of you have a 35% chance to resist spell interruption when they take damage.

Sanctity Aura
Members within 30 yards of you will have their holy damage increased by 10%. This aura is gained with a talent point in the retribution tree. The amount of damage done by sanctity aura can be increased with talent points in the retribution tree.

Shadow Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 shadow resistance

Frost Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 frost resistance

Fire Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 Fire resistance

Crusader Aura
Members within 30 yards will receive a 20% speed increase while riding a mount. This doesn't stack with other movement increasing effects.

Blessings

Blessings give players a bonus to things such as attack power or faster mana rejuvenation. A paladin can only give you 1 blessing at a time and if multiple paladins cast the same blessing on the same person the effects will not stack. However, multiple paladins can each give you a different buff such as kings, might, and wisdom. Thats why it's good to have multiple paladins in a raid :)

Since patch update 1.9, Greater Blessings were implemented into the game. These allow paladins to cast must stronger versions of blessings which last 15 minutes and will buff all the other members in your group that is the same class as your target. For Example, if a paladin wants to give all the rogues in the raid 'Blessing of Might' he can simply select any rogue and cast 'Greater Blessing of Might' on him and every rogue in the raid will receive the buff. Very convenient.

Blessing of Might
Casting this on a friendly target will give them 25 - 35 - 55 - 85 - 115 - 155 - 185 - 220 attack power. Points in the retribution talent tree will increase the attack power.

Blessing of Protection
Casting this on a friendly target will make them immune to all physical damage for 6 -8 -10 seconds. For the next minute you cannot cast Blessing of Protection, Divine Protection, or Divine Shield on that target. The cooldown of this spell can be reduced with points in the protection tree.

Blessing of Wisdom
Casting this on a friendly target gives them 10 - 15 - 20 - 25 - 30 - 33 - 41 mana every 5 seconds. Mana gained can be increased with talent points in the holy tree.

Blessing of Freedom
Makes friendly targets immune to movement impairing effects and also takes off any effects that may already be on the target.

Blessing of Salvation
Casting this on a friendly target will reduce their threat generated by 30%.

Blessing of Sanctuary
A friendly target with this blessing on will have 10 - 14 - 19 - 24 - 80 damage reduced from all attacks for 5 minutes and if they block an attack the attacker will receive 14 - 21 - 28 - 35 - 46 holy damage.

Blessing of Light
Casting this on a friendly target will increase a paladin's Holy Light spells by up to 210 - 300 - 400 - 580 and Flash of Light spells by up to 60 - 85 - 115 - 185.

Blessing of Sacrafice
Casting this on a friendly target will transfer 45 - 55 - 81 - 104 of the damage taken by the target to you. This will only work on members of your party.

Blessing of Kings
Increases all stats of the friendly target by 10%. This blessing is obtained through a talent in the protection tree.