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Sethekk Halls Guide

The Sethekk Halls are one of the wings of Auchindoun in the Terokkar Forest. The Halls are the second most difficult instance in Auchindoun and and are filled with the odd birdlike creatures called the Arakkoa that look like escapees from the Dark Crystal movie.

Sethekk Halls are meant for players level 67 through 70, however if the entire group is at the low range of this you are very likely to have issues completing the instance. There are several difficult parts and the last boss requires skill and power to beat.

Quests

Brother Against Bother - Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you've completed the rescue.

Darkweaver Syth is the first boss in the instance and Lakka can be found in a cage in Syth's room once you have defeated him. This quest gives a choice of very good necklaces upon completion and should be done.

Terokk's Legacy - Bring Terokk's Mask, Terokk's Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.

Trash MOBs

Sethekk Guards – You encounter these early and often in the instance. The big concern with them is their AOE Thunderclap ability that hits for up to 1500 damage with a range of about 10 yards.

Sethekk Oracle - These casters throw chain lighting that has a silence component, so casters need to stay away.

Sethekk Prophet – Casts an AOE fear in combat that lasts for about 5 seconds, and summons an un-killable ghost upon death that hits VERY hard but moves slowly and de-spawns after roughly 8 seconds.

Time-Lost Controller - A caster based MOB that can also plant a mind control totem, that takes over a character. As soon as the totem is destroyed the player regains control of his character.

Darkweaver Syth

Elemental Shocks - He can do various elemental shocks (Flame, Arcane and Frost) that each deal around 800 damage.

Chain lightning - Hits everyone in melee range

Summon Elementals - Every time you drop 25% of Syth's health, he summons four elementals to his aid. This means at 75%, 50% and 25% health you get 4 adds. The elementals are shadow, arcane, fire and frost. They his for up to 800 damage per hit and put a DoT on anyone they hit that causes 65 damage every tick for 15 seconds.

Talon King Ikiss

Blink - He can Blink up to 40 yards away

Mana Shield - He can cast a mana shield which absorbs damage

Polymorph - Randomly targets players in the group to sheep. It lasts only about 5 seconds and can be dispelled. While affected though players regenerate mana and health very quickly, so it is not always best to dispel, unless it is the healer or tank.

Arcane Explosion - 40 yard AoE attack that hits everyone in line of sight of Ikiss for 5k - 6k damage! It takes 5 seconds to cast though so there is time to get out of LOS. Can be interrupted for the first 2 seconds of casting only.

Arcane Volley - 40 yard AoE attack that hits everyone regardless of line of sight for roughly 1500 damage.